Alexandre Ferlet
Game Developer
Project : Dungeons
Presentation
An old project to try some data architecture.
The project was to create top-down twin-stick gameplay with room transitions.
This was achieved through a loosely coupled data architecture allowing
level designers to make rooms independently from each other and then linking
them to create levels.
Features :
- Strong aim on dev independency - artists and designers should not be restricted too much by code architecture
- Unity editor programming for level design
- Beautiful hand made textures totally not inspired by a notable game
Media
Gameplay screenshots
In-game room transitions
Room architecture - Visuals and collisions are added on top of "data" rooms