Alexandre Ferlet
Game Developer

Project : Dungeons

Presentation

An old project to try some data architecture.
The project was to create top-down twin-stick gameplay with room transitions. This was achieved through a loosely coupled data architecture allowing level designers to make rooms independently from each other and then linking them to create levels.

Features :

Media

Gameplay screenshots

Gameplay example Resulting level

In-game room transitions

Resulting level

Room architecture - Visuals and collisions are added on top of "data" rooms

Resulting level